This mechanic describes a triggered capability inside a buying and selling card sport, probably referencing Magic: The Gathering. A everlasting card with this capability triggers an impact upon coming into the battlefield. The impact destroys an enchantment connected to a creature. As an example, a card performed would possibly remove a protecting aura or a debilitating curse affecting a creature.
Such skills present highly effective solutions to particular threats, providing a type of interplay in opposition to enchantment-based methods. They will swing the momentum of a sport by neutralizing essential enchantments that bolster or hinder creatures. The historic context of such results lies within the ongoing design house exploration inside buying and selling card video games, looking for to create dynamic and interactive gameplay. This specific interplay gives a selected counterplay possibility, including depth to strategic deck development and in-game decision-making.